Wednesday, June 25, 2014

Sunday, March 30, 2014


Shirt design printed and screened

Sunday, March 2, 2014


WIP zbrush. Trying to learn some hard surface techniques in the old zed brush

Saturday, November 30, 2013

Tweaked the levels to make it brighter



Monday, November 25, 2013

UnEarthly Challenge Submission




Friday, October 25, 2013

\










WIP vehicle

Tuesday, March 12, 2013

Monday, February 18, 2013











Last batch of Halo 4 screenshots for Spartan Ops. I worked on all the forerunner structures here except for one POI piece on the cieling of the main hall. That and the terrain was done by Eli Hansleman. Rocks were done by Justin Dinges, lighting by Rae Chen, and structure work by Inyoung Yang.


Wednesday, February 13, 2013

Wednesday, January 23, 2013






Some more Halo 4 work.

Wednesday, November 28, 2012



Here is another piece I modeled that VFX Axis added and rendered into their animation. I modeled and textured the circle ring object.

Monday, November 12, 2012


This was the artifact I modeled and textured for spartan ops. Thanks to VFX Axis for adding it into their cinematic, rendering it all nice, and adding fx to it. From what I can tell, it is the exact same model and textures from the game.

Friday, November 9, 2012











More screens of Ragnarok and Cauldron

Thursday, November 8, 2012



Here are some screen shots of the only covenant environment in the game. I modeled, textured, and unwrapped the whole environment from scratch. This was probably the toughest environment I had to do since there was no reference to go off of for the new style. Special thanks to Liz Kirby and RJ Ranola for optimizing and creating the play collision for this thing.