Heres some Halo 5 stuff I worked on. Responsible for mass out of all the major shapes in zbrush Then created all the tileing textures and a technique to texture the Covenant architecture while evolving the organic and hard surface style.
Monday, February 18, 2013
Last batch of Halo 4 screenshots for Spartan Ops. I worked on all the forerunner structures here except for one POI piece on the cieling of the main hall. That and the terrain was done by Eli Hansleman. Rocks were done by Justin Dinges, lighting by Rae Chen, and structure work by Inyoung Yang.